Aug 04, 2008, 01:09 AM // 01:09
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#101
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Krytan Explorer
Join Date: May 2008
Profession: A/E
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Why doesn't Lindsey just have ectos added to her character instead of wasting time farming?
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Aug 04, 2008, 01:16 AM // 01:16
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#102
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Bryant Again
I'd look a bit more into her quote, Age.
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Quote:
Originally Posted by Linsey Murdock
Thursday, July 31st 2008
I have a level 20 of every profession now which is cool. Been farming whenever I have the time. Mostly Chaos Plains perma-SF or Ranger FoW Forest Farm. I have enough ecto and 1/3 of the shards I need to get my Derv her FoW skirt. Still no where near enough cash to get my Warrior her Vabbian though. At least I finally realized that I like my Necro best in Shing Jea so I don't have to get her Vabbian too.
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You mean this one as he/she says Mostly Chaos Plains perma -SF meaning Sin.
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Aug 04, 2008, 01:23 AM // 01:23
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#103
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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Quote:
Originally Posted by Bryant Again
And they would've been playing for all the wrong reasons, in which case no loss imo.
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Indeed. It's kinda the reason why I wouldn't mind an ursan nerf - at least the people who play FOR Ursan will either stop playing or make efforts to become better. I've always dealt with game changes, even if they affect my gameplay (thinking about the SR nerf and minion limit). Made it much more interesting.
Nerfs? Don't mind, will test other builds or will improve them.
Buffs? Don't mind, will let me do some area faster.
So as I was saying, make the best of what's given to you in-game and don't let nerfs kill the game - or buffs, for that matter. Or OP'ed stuff.
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Aug 04, 2008, 01:28 AM // 01:28
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#104
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Hall Hero
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Quote:
Originally Posted by Age
You mean this one as he/she says Mostly Chaos Plains perma -SF meaning Sin.
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No, the one in the OP. I know the picture you're trying to paint, but I'd like to think that devs aren't that selfish.
Quote:
Originally Posted by Stockholm
You know what, for all those that spend hours upon hours calculating dmg VS energy use and putting builds together, why not put your skills to some real use ( I bet there is some real life issues where it could be used), and let GW be a game for all to enjoy. Ursan , SF or what ever you want to use.
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Like providing easier accessibility (ex: NM DoA) instead of making everything stupider?
Ah, read that wrong. I thought you said "to make GW a game for all to enjoy" and not "let". In which case, no. Ignoring problems doesn't solve them.
Last edited by Bryant Again; Aug 04, 2008 at 01:34 AM // 01:34..
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Aug 04, 2008, 01:31 AM // 01:31
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#105
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by Bryant Again
Like providing easier accessibility (ex: NM DoA) instead of making everything stupider?
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Is that a real life issue too you? Then you need some serious help.
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Aug 04, 2008, 01:32 AM // 01:32
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#106
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Furnace Stoker
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SF should be reverted back to pre-buff, it was an excellent skill back then and fairly balanced, it didn't need any buff.
But keep the UW changes - they're perfect if you revert SF - they stop the only imba build that would remain after the revert (A/Me).
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Aug 04, 2008, 01:41 AM // 01:41
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#107
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Change Glyph of swiftness....
There you go.
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Aug 04, 2008, 01:49 AM // 01:49
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#108
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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Quote:
Originally Posted by Stockholm
Is that a real life issue too you? Then you need some serious help.
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He's got a valid point. The reason why Ursan is popular is that it lets any class do the same thing. Especially in DoA, a place renowned for holy trinity builds... FOR PUGs. Forget about going there with a mesmer if you wanna PUG, or a rit, an assassin... your average player want holy trinity builds and nothing else. Stubborn little ****s.
Ursan is different in the way it lets everyone in, but winds up as the same 'cause there is rank discrimination and PUGs take it as srs bsns.
Bad area design, will not change.
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Aug 04, 2008, 01:59 AM // 01:59
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#109
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Wilds Pathfinder
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Ok... if your are gonna leave the chaos farm... then BUFF THE SMITE RUN. I can get like 4+ ectos in a chaos run, and then when it comes to smites, the run seems to take longer and I'm lucky if I get 1 ecto...
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Aug 04, 2008, 02:10 AM // 02:10
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#110
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Is no one else sick of the constant whining, the crappy SF and Ursan QQing threads popping up every bloody day.
Just delete both of them from the game and shut every one up.
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Aug 04, 2008, 02:16 AM // 02:16
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#111
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Zerohour Enterprises [ZHE]
Profession: W/
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Quote:
Originally Posted by Bryant Again
Ah, read that wrong. I thought you said "to make GW a game for all to enjoy" and not "let". In which case, no. Ignoring problems doesn't solve them.
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exactly my point. there is no problem unless you make it a problem. ursan and perma sf shouldnt be about making the game dumber etc etc...it should be the fact that people are actually having fun with THEIR game, and chose how to do it. the people who hate ursan are basically telling people to get lost.
Quote:
Originally Posted by Kusandaa
Because people have different views on what's "fun". Some people actually want a challenge, which is, IMO, clearly lacking for the veteran who's done pretty much everything. Ursan did dumb the game down at some point. Most people will NOT learn the game anymore, they have access to an easy-mode button right there. That's what most people are annoyed about.
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I fall under that category. I have 1 char with 27 titles and 3 others with 10 or more. I AM that veteran that has done everything, gotten all statues with HOM filled. and guess what...only the char with 26 has norn rank maxed and is the ONLY character that uses UB. Fun is in the eye of the beholder: either use it or dont. clearly, on my other chars, there are more things that need to be completed, so I will not use UB for them (unless I feel like doing so...because this is MY time that I am putting in the game).
the rest of the ursan hating community have the option to not use it. go with guild groups. go with friends. go with pugs forming non ursan teams. what? dont want to do that? that seems to be the majority response to people asking for help. get a new guild. get new friends yada yada yada.
on a final note, i have not been in a 7 hour run or more in uw. I was simply using numbers as an example.
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Aug 04, 2008, 02:16 AM // 02:16
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#112
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Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
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Same shit, different day.
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Aug 04, 2008, 02:23 AM // 02:23
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#113
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Revert. The buff was stupid, the nerf was stupid, no one whined about it before, and even though everyone will whine no matter what, it'll be better as it was.
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Aug 04, 2008, 02:29 AM // 02:29
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#114
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Hall Hero
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Quote:
Originally Posted by Star Gazer
exactly my point. there is no problem unless you make it a problem.
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And how you "make it a problem" is what matters more than anything.
If it was something that just makes your guy look different I would have little reason to be against it. But it doesn't do that: It eliminates a *huge* chunk of depth from the game. I don't mind if a player wants his game a bit more accessible, just don't make it so the hard portions of the game don't get turned into the easiest. Providing easier difficulties? Good. Making the hardest difficulties easy? Bad. Eliminating class identity while encouraging grind-based gameplay? Terrible. Can you see which two ANet have used and why so many are upset?
You may consider it a "good idea" to provide numerous ways to play your game, but the more methods you provide then the less meaningful your game remains. By the logic of "more playstyles = good", then it should be a good idea to remove numbers and stats entirely, or to allow Guild Wars to be played as a racing game. I mean, it does provide alternate playstyles, right? /sarcasm
Quote:
Originally Posted by Star Gazer
the rest of the ursan hating community have the option to not use it.
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The problem with this type of argument, "don't like it don't use it", is that it excuses any and every overpowered facet you could ever think of.
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Aug 04, 2008, 02:36 AM // 02:36
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#115
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by Kusandaa
He's got a valid point. The reason why Ursan is popular is that it lets any class do the same thing. Especially in DoA, a place renowned for holy trinity builds... FOR PUGs. Forget about going there with a mesmer if you wanna PUG, or a rit, an assassin... your average player want holy trinity builds and nothing else. Stubborn little ****s.
Ursan is different in the way it lets everyone in, but winds up as the same 'cause there is rank discrimination and PUGs take it as srs bsns.
Bad area design, will not change.
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Exactly and this is why I'm glad I got to experience a part of the game on my rit. Skill or no skill, build or no build, it wouldn't of mattered in the end. I would have been stuck in that god forbidden outpost with all the other un-wanted professions, screaming my lungs out. "LFG! ... LFG!"
But now, I've experienced a part of the game that I wanted to experience, fought my way through that urine infested hell hole (God forbid elite areas look nice. (besides UW)) and got that stupid monkey, sitting in my HoM. Yeah, I admit, I was an ursan and not a ritualist but in the end, I couldn't give a rat's ass if I was a bear or a penguin or even a frying pan. I got what I wanted, cracked some jokes, had some fun... that's all that matters to me in the end and the people I played with felt the same way I did.
It's amazing how bent out of shape people get about this shit in the end, it really is.
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Aug 04, 2008, 02:38 AM // 02:38
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#116
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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Love it............
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Aug 04, 2008, 03:31 AM // 03:31
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#117
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Canada
Guild: Guildless QQ
Profession: W/
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Quote:
Originally Posted by Bryant Again
And how you "make it a problem" is what matters more than anything.
If it was something that just makes your guy look different I would have little reason to be against it. But it doesn't do that: It eliminates a *huge* chunk of depth from the game. I don't mind if a player wants his game a bit more accessible, just don't make it so the hard portions of the game don't get turned into the easiest. Providing easier difficulties? Good. Making the hardest difficulties easy? Bad. Eliminating class identity while encouraging grind-based gameplay? Terrible. Can you see which two ANet have used and why so many are upset?
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Well you know, you can still do DoA in "Hard way" , there is reallly nothing stopping you (except ursan pugs), guilds, friends and alliance are made for that.
Some Players (myself included)like when things are done quickly, and i still have fun when i'm doing it this way. When a mission is taking too long, i begin to be impatient, even sometimes frustrated when i'm replaying a mission for the 6th time, i'm playing a game to relax, to get away from my RL which is already stressful. I use ursan when i want to do things quickly (and canthan missions (timed=stress) in hard mode).
Oh and grind isnt required to advance in the game , except for the nightfall campaign. People grind because they want too.
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Aug 04, 2008, 03:42 AM // 03:42
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#118
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Hall Hero
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Quote:
Originally Posted by doudou_steve
Well you know, you can still do DoA in "Hard way" , there is reallly nothing stopping you (except ursan pugs), guilds, friends and alliance are made for that.
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It doesn't matter if you can still do things the "hard way", it's how you do things the "new way" that's prevalent. If the "new way" requires very little strategy and tactics compared to that of the "hard way", then things become a problem.
Quote:
Originally Posted by doudou_steve
Some Players (myself included)like when things are done quickly, and i still have fun when i'm doing it this way. When a mission is taking too long, i begin to be impatient, even sometimes frustrated when i'm replaying a mission for the 6th time, i'm playing a game to relax, to get away from my RL which is already stressful. I use ursan when i want to do things quickly (and canthan missions (timed=stress) in hard mode).
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As I said I can understand and sympathize with wanting a less stressful and more accessible game, but that's what Normal Mode is for (if you wanted things less stressful then why are you in Hard Mode???). More things should be made accessible in NM (much like they did with DoA) while keeping the HM areas challenging and difficult. Instead, ANet made HM easy instead of providing more accessibility.
Quote:
Originally Posted by doudou_steve
Oh and grind isnt required to advance in the game , except for the nightfall campaign. People grind because they want too.
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And if you *want* to PUG in an Ursanway, what rank is required of you? I'll tell you one thing: It's most certainly not 1.
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Aug 04, 2008, 03:54 AM // 03:54
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#119
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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I think a lot of what's going on today was simply badly implemented by the devs.
- People want more elite areas: DOA is born.
- DOA is made for tank'n'spank if you wanna PUG it. Waves of enemies.
- Tank'n'spank means eles, warriors, monks, the occasional necro or ranger...
- Professions are excluded - rits, mesmers, dervishes, etc.
- To cancel all of that, they introduce Ursan. Added bonus for the vets who are tired of spending so much time failing with PUGs, plus the newbies and other professions now have access to all content.
Well that's for a typical PUG.
- People find out Ursan is OP'ed. It becomes the meta.
- New players are going straight for it. They don't learn anymore.
- Vets are pissed 'cause there's no more challenge...
- ... until they team up with people who've never used anything but Ursan and are pretty awful at making real bars.
However... as I said before it's a double-edged sword... if it was made to reward the vets, of course the new ones are gonna go at it and look uber leet. If they don't learn, they'll be utter crap when they're faced in other situations.
A lot of us have been actually learned this game. That's where I wish I Ursan was implemented another way, so that people would use SOMETHING ELSE besides it. I don't know... find a way to link it to /age to prevent new players to use it at its full extent, nerf it, buff other stuff... I'm at a point where I just don't care.
And yes, I PUG Ursanway. It's perfect for PUGs since you don't have to do anything rather than pressing C+1-2-3-1-2-1-1-2... takes no time to setup and the chances of failure are close to 0 with decent players.
I think it could just be more huh... balanced - without it being nerfed to oblivion.
Force players NOT to use it constantly or something... as I was saying, I think I reached the "I don't care what you do, just do something" point.
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Aug 04, 2008, 04:11 AM // 04:11
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#120
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Canada
Guild: Guildless QQ
Profession: W/
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Quote:
Originally Posted by Bryant Again
And if you *want* to PUG in an Ursanway, what rank is required of you? I'll tell you one thing: It's most certainly not 1.
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That's if you WANT to do Ursanway. If you want to join a pug, then adapt to the group, otherwise create one which do not require a rank.
Last edited by doudou_steve; Aug 04, 2008 at 04:13 AM // 04:13..
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